Araluen was an island nation where the majority of the books took place.
Araluen was an island off the coast of the major eastern continent. To the north was the land of Picta, home of the wild Scotti tribes. In the southwest corner was the country of Celtica, an ally of Araluen. East of Celtica and South of Araluen was the plateau known as the Mountains of Rain and Night. Hibernia was an island west of Araluen. To the East of Araluen was The Narrow Sea, and to the South and West was the Endless Ocean. Many other countries such as Arrida, Gallica, Teutlandt, and Alpina were situated across the Narrow Sea.
Main Article: History of Araluen
Around 490 C.E., Araluen was established by King Herbert after he drove the Scotti out of Araluen and back into Picta. He organized the country into 50 fiefs, each one ruled by a baron. Herbert also established the Ranger Corps as the kingdom's intelligence force and assigned a Ranger to each fief.
In 627 C.E., Morgarath attempted to overthrow King Oswald, employing the help of the Kalkara. He was defeated and driven into the Mountains of Rain and Night, where he remained until 643 C.E.. He was killed after his second attempted take over failed.
In 645 C.E., the country signed a peace treaty with Skandia, bringing about a new age of peace between the two countries.
Araluen was ruled by a Monarch, with each baron reporting directly to them. There was one baron ruling each of the fifty fiefs, with the possible exception of Gorlan fief after the First Civil War. However, Gorlan fief still had people living in it and was under the rule of the two neighboring fiefs.
Each fief was assigned one Ranger, who would report the abilities and competence of the Baron and craftmasters to the Monarch. Though they generally didn't make a point of it, Rangers technically outranked everyone except the ruling monarch or their representative.
Additionally, each fief has their own craftmasters, who will train apprentices in their specific craft. With the exception of Rangers, craftmasters are to think of the baron of the fief they live in as their boss. All fiefs have a battlemaster, who is in charge of training new knights, and a kitchenmaster, who is the cooks for the fief’s main castle.
In Araluen, the forms of currency were gold, silver, and copper. They were referred to, respectively, as a gold royal, a silver crown, and a copper pennig. They were rarely discussed, so little is known about them and their individual value. However, it was mentioned that ten copper pennigs were equal to one silver crown. For international affairs, the silver reel is used.
Araluen is generally a peaceful and respected country, with several treaties in place. Notable treaties are with Celtica, Skandia, and Arridia. However, Araluen is known to have ongoing conflicts with some Scotti tribes. As Araluen is a highly trusted country they have sent Rangers and diplomats to other countries to aid in justice and peacemaking. Rangers from Araluen also supported the Skandians when the Temujai attacked them. This turned the countries from enemies to allies.
In times of war, Araluen can call on the skill of its warrior knights, trained in the Battleschools attached to the various fiefs. Most knights are trained in Battleshools from fifteen years of age. The training is vigorous and highly disciplined, though in some fiefs it may become slack. It is then up to the Rangers to ensure that the disciplinary standards are met. This is one of the reasons why it is so important for Rangers to be independent from the barons and report only to the king.
However, the bulk of the army is made up of soldiers, generally farmers who aren't especially skilled in fighting, and are only called upon during times of war. Some soldiers are put into Archer Units, made up of an archer and a spearman, each protecting the other.
There is also the Royal Scouts, responsible for training archers and scouting ahead of the army. The Ranger Corps, made up of fifty highly trained Rangers, skilled in archery, camouflage, and unseen movement, can also be called upon for service, although their skills are less suited for open combat and more for gathering information and going on missions separate from the main army.
- ↑ The Ruins of Gorlan, chapter 7, page 56.
- ↑ 2.0 2.1 The Ruins of Gorlan, chapter 7, page 58.
- ↑ 3.0 3.1 The Ruins of Gorlan, chapter 7, page 59.
- ↑ The Tournament at Gorlan, chapter 3, page 24.
- ↑ The Sorcerer in the North, chapter 4, page 28.
- ↑ A New Beginning, chapter 11, page 86.
- ↑ 7.0 7.1 The Roamers, chapter 4, page 132.